For my World Builders group project I am doing a film deconstruction to help with the composition of my own scene. I have chosen to deconstruct a scene from Braveheart of a single sword standing after a battle. The feel of this scene is what … Continue reading Film Shot Deconstruction
Author: Brooke Willis
Beginning My Specialization
For my Specialization project for this trimester I have decided to design, model and rig a character. If I have time I would also like to be able to do a small animation with them. I’m still unsure what aspect of 3D interests me the most but for the time being I am happy being a generalist. I would really like to improve my 3D modelling skills however, especially when it comes to characters as I have not had a good go at creating a more complex character model before. Rigging is also something I have limited experience in but want to improve, as I will be in charge of rigging the characters for my group final project.
What sort of work would you like to be producing in 5 years?
I want to be creating humorous characters and/or animations for children’s TV shows.
What are the quality standards of work expected in that area?
The quality standards for TV are not quite as high as for movies but models need to be well polished and look very visually appealing and animations need to run smoothly and be believable.
Evaluate your current skillset.
Right now my skill set is quite mediocre. I haven’t been able to pinpoint one thing I want to do and therefore have stretched myself over modelling, 3D animation, 2D animation and concept art. I believe I am better at 2D work, especially concepting characters but I still have a lot to learn about it. I have got the basic principles of animation but am not yet at the level I need for industry standard work and my modelling skills, while improving, need to get to a point where it is easy for me to work quickly and efficiently.
What do you need to learn and improve on to get there?
To get to an industry work level I really need to narrow down my focus to a few areas so I can improve those skills. Therefore this trimester I will be focusing most of my time on modelling while still giving myself the chance to improve my other rigging and animation skills a bit. I need to learn how to make a character with the best use of topology that will work well with an appropriate rig.
Set some goals in your craft to hit for this trimester.
I would like to concept my own appealing character design and then model said character to a professional standard. I also want to apply a working rig, including facial rig and create a short animation with my character even if it’s just a simple body movement or facial expression to show the rig working.
World Builders – Darksiders
So uni has commenced again and so has my next group project! The brief for this project entailed we get into teams of 4-5 members and create a World Concept Teaser that is based on a description from a Novel. The novel my group chose was Darksiders: The Abomination Vault. … Continue reading World Builders – Darksiders
Compass Problem Solving
For our aftermath project we had problems importing my compass model’s materials into unreal engine 4. As you can see from this screenshot from our show reel below, it didn’t look very good at all. At first I thought it might be an issue with … Continue reading Compass Problem Solving
Snack Ninja: Production
Background Next in my production pipeline I created a background. I drew inspiration from the painted backgrounds in Disney films, I always loved the contrast between simple drawn characters and detailed backgrounds. I still made it quite simplistic with some cell shading to give it more … Continue reading Snack Ninja: Production
LO 3: Pear Rig
To Achieve the Rigging LO I created a very simple rig for my pear model (thanks Keeffe for helping me out with learning the basics). <p><a href=”https://vimeo.com/166453305″>pear rig</a> from <a href=”https://vimeo.com/user42658962″>Brooke Willis</a> on <a href=”https://vimeo.com”>Vimeo</a>.</p>
Snack Ninja: Research
For this animation I wanted to focus on a few topics to research and implement in my own work; digital hand drawn animation, timing and acting. So for the purpose of this blog post I will be talking about what I have discovered and how I have … Continue reading Snack Ninja: Research
Snack Ninja: Pre Production
I have been a bit behind in updating my blogs, but here is my pre production for my animation project! Concept For my pantomime sequence I decided on the idea of a character trying to eat his favourite snack in peace, only to have to … Continue reading Snack Ninja: Pre Production
Fundumb Wars
I recently finished a project with a small group of two other animators for my CIU subject. The project we decided was a four minute animatic type story which depicted representations of fandoms and the conflict between them. I wrote the script and created the storyboards … Continue reading Fundumb Wars
Beginning my Animation Specialization
For our specializations we where required to create two pantomime sequences or something equivalent. I decided to go with 2D as it is something I have been wanting to learn more about for a while; and make a longer 15 second animation. For this project … Continue reading Beginning my Animation Specialization