This trimester I feel like I have made significant progress in improving my skills in many areas of my craft. I have also discovered there is a lot left to learn, so in this blog I will be reflecting on areas I want to improve in the future and how I will go about achieving this.
This tri I briefly touched on the subject of sculpting in Z brush when I made a tree stump for the World Builders project. I really liked the result this technique produced as compared to simply modelling in 3DS Max. Although, Z brush was a very alien program to me and I merely scratched the surface in what I could do with it. Ultimately I’d love to be able to sculpt a character in the program so to do that I first need a better grasp on the basics. Below are a few tutorials I aim to use to help my learning in this area.
Creating Realistic Textures
Another new area I looked into recently has been different texture maps and using Substance Painter to create more realistic objects. This studio I have focused a lot on hand painted textures for cartoony characters, so now I’d like to get better at realism more suited for games. I’ve already found a few tutorials that focus on this and I would like to practice texturing some smaller non-organic models to train my skills.
This is an area I definitely want to improve on and will be working on in the holidays. I am going to be rigging the characters for our final project in Maya, and the rig needs to be suitable to bring into Unreal Engine. Over my break I will be more extensively researching and practicing this but to start off with I have a few tutorials which I will look into.